Microsoft® Mobile Development Handbook Reviews

Microsoft® Mobile Development Handbook

Get practical information for developing applications with the Microsoft .NET Compact Framework 2.0—straight from mobile-development experts. This definitive guide delivers the proven techniques, real-world insights, and extensive code samples you need to bring information access to any Windows-based mobile device.
Discover how to:
Design a user interface that is optimized for smart devices Add functionality by using Windows® Mobile APIs Organize and persist data stored on a device Est

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 Microsoft® Mobile Development Handbook Reviews

3 Comments

  1. Rob Tiffany "Sr. Technical Product Manager fo... | |
    23 of 23 people found the following review helpful:
    5.0 out of 5 stars
    Best Windows Mobile Development Book Ever Written!, August 13, 2007
    This review is from: Microsoft® Mobile Development Handbook (Paperback)

    Trust me, I’ve read them all going back to 2001 and I’ve written two of them myself. This is as broad and deep as it gets when it comes to managed code development on Windows Mobile. This should come as no surprise as it was written by the Windows Mobile MVP “Dream Team” of Andy Wigley, Peter Foot and Daniel “The Moth” Moth (now at Microsoft). Not only is this one of the first books to cover the .NET Compact Framework 2.0 and SQL Server 2005 Compact Edition, it even gives the reader coverage of Visual Studio 2008, and .NET Compact Framework 3.5 technologies such as WCF, LINQ, Compression, and “on-device” Unit Tests.

    This book provides superb coverage of Security Programming where it shows the reader how to encrypt data with AES and RSA plus the signing of exe’s and dll’s. If you’re interesting developing games or UI’s that can’t be created with the controls found in the Visual Studio Toolbox, the two chapters on Graphics and Direct3D Mobile are unparalleled. As someone who has a personal interest in the sucess of games on Windows Mobile using the .NET Compact Framework as a consistent game development runtime, this book serves as the launch pad for such endeavors. Whether you’re an ISV looking to build the next killer app, a corporate developer tasked with mobilizing your line of business applications, a consultant that needs to aquire mobile development skills, or a game development house looking to take advantage of the explosive growth of the Windows Mobile platform, I highly recommend you get this book!

    -Rob

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  2. calvinnme | |
    15 of 15 people found the following review helpful:
    5.0 out of 5 stars
    Comprehensive and clear resource for the mobile developer, October 8, 2007
    By 
    calvinnme
    (VINE VOICE)
      
    (TOP 50 REVIEWER)
      

    This review is from: Microsoft® Mobile Development Handbook (Paperback)

    This book is for new and existing mobile application developers who already have some experience developing applications using the .NET Framework, either desktop or compact version. If you are new to .NET, first read “Microsoft Visual C# 2005 Step By Step” by John Sharp or “Microsoft Visual Basic 2005 Step By Step” by Michael Halvorson. Those books can teach you the programming basics, and you will then be prepared to use this book to learn mobile application development. This book can help you develop mobile applications using .NET Compact Framework 2.0 and will introduce you to some of the new features that are in .NET Compact Framework version 3.5, which will be released with the next release of Visual Studio, currently code-named “Orcas.”

    Along the way, the book highlights features that are new to .NET Compact Framework 2.0 so that the developer who has experience building applications using the version 1.0 product can identify new features that are helpful. However, the main purpose of this book is to give you the essential information you need to design and build applications that work on a constrained device such as a Pocket PC or Smartphone, or on embedded hardware. It instructs you as to how to build and debug applications, how to design GUIs that work on small devices, and how to deploy applications. It also delves into problems that are unique to mobile device applications, such as how to design and build applications that work well with unreliable, slow network connections, which is the usual state of affairs with phone-enabled mobile devices. This book is a handbook for the mobile developer that explains how to tackle the common problems that mobile application developers encounter. The book is divided into three parts:

    Part 1, Mobile Application Development Essentials, contains six chapters that everyone should read because they take you through topics that all mobile application developers must understand.

    Chapter 1, “.NET Compact Framework–a Platform on the Move,” is an introduction to the .NET Compact Framework and explains the tools you need to build applications for smart devices.

    Chapter 2, “Building a Microsoft Windows Forms GUI,” explains how to build effective Windows Forms applications on personal digital assistants (PDAs) and Smartphones.

    Chapter 3, “Using SQL Server 2005 Compact Edition and Other Data Stores,” looks at data persistence on devices in SQL Server 2005 Compact Edition databases and how you can build a graphical user interface that binds to data.

    Chapter 4, “Catching Errors, Testing, and Debugging,” shows you how to test and debug your applications on real devices and emulators, and how to trap and handle errors at run time.

    Chapter 5, “Understanding and Optimizing .NET Compact Framework Performance,” is about creating applications that perform well, something that requires a little more care to achieve on a smart device with limited RAM and storage than it does in a desktop application.

    Chapter 6, “Completing the Application: Packaging and Deployment,” looks at packaging and deployment and how Visual Studio 2005 makes it easy to build installation packages so that you can install your application on your target devices.

    Part 2, Solutions for Challenges in Mobile Application Development, contains 10 chapters that examine areas that present particular challenges to applications running on a smart device.

    Chapter 10, “Security Programming for Mobile Applications,” is about security programming, an essential topic for any software developer, but of particular interest to mobile application developers who are responsible for keeping valuable data secure on a mobile device that can be lost or stolen, and must send data over public communications networks such as the Internet.

    Chapter 11, “Threading,” looks at how to do multithreaded programming in the .NET Compact Framework.

    Chapter 12, “Graphics Programming” shows how to present UI that looks more polished and professional than one that is built using only the standard Microsoft Windows Forms controls from the Microsoft Visual Studio 2005 Toolbox.

    Chapter 13, “Direct3D Mobile”, discusses how 3-D graphics can be implemented on a Windows Mobile 5.0-powered device using Direct3D. It starts simply with 2D graphics and then gradually moves into 3D graphics.

    Chapter 14, “Interoperating with the Platform,” explains how to call native APIs that are available in the underlying Windows CE operating system to perform tasks that are not possible using the .NET Compact Framework APIs alone.

    Chapter 15, “Building Custom Controls”, looks at developing custom Windows Forms controls that you can use in .NET Compact Framework applications.

    Chapter 16, “Internationalization”, explains how to create applications that are…

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  3. William G. Ryan "Uber Book Nerd" | |
    7 of 7 people found the following review helpful:
    5.0 out of 5 stars
    The best book on MS Mobility Development written to date, September 15, 2007
    By 
    William G. Ryan “Uber Book Nerd” (Atlanta, GA) –
    (VINE VOICE)
      
    (REAL NAME)
      

    This review is from: Microsoft® Mobile Development Handbook (Paperback)

    You can’t get very far in Windows Mobile development without learning of the names Andy Wigley, Peter Foot and The Moth. They are three brilliant developers and all have been in the game long enough to know it inside and out.

    When I bought this book, I had high expectations. Not only did they deliver, they took it up a few notches. If there’s an area of WinMobile development that they left out, I sure haven’t been able to find it. From UI effects to data access (and a stellar discussion on Sql Server CE), everything is covered and covered well. These guys all spend a ton of time answering questions in public newsgroups and it’s very evident that they used this experience as a reference point in writing this book.

    The fact they threw in a good bit about Orcas was just icing on the cake. This book is superb from start to finish and a must have for any mobile developer

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